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IntoXithrust is simply a hard game where your goal is to fly the protagonist safely from spot A to B without hitting the walls. The time you have to complete the level decreases with every contact you make with a wall. If the head of the player happens to touch the wall, the time will completely drop to zero. Most of the levels have a certain amount of coins you need to collect before proceeding to the goal. This might sound easy but it certainly isn't. So far I know of no one who has passed this game so a huge salute to the one who manages to succeed in it.

The steep learning curve probably makes the most high-strung players give up within the hardships in the first few levels. Still, it is highly possible to get far quite quickly once you get used to the controlling of the player. There are 80 levels in IntoXithrust which get harder and harder in chronological order bringing in new challenges like blocks that stick on the player.

There is also a multiplayer where two players are holding each others hands and try to win their opponent. The winner of each round is the player who succeeds in getting their opponent's head to hit the wall. Alas, for now there are only few levels in the multiplayer and it gets very repetitive quite fast.

IntoXithrust uses the free Newton Game Dynamics physics engine which makes fast and real time ragdoll physics simulation possible. Not including the music, everything in the game is made by me. The song in the game is made by my class mate who is an ambient artist known at least as Infraviolet and Mooma.